These airplanes become even cheaper when one of the Eastern European countries joins the European Union. They include 1955–1975 (which depicts the dawn of jet airplanes), 1970–1990 (which depicts a period of instability, oil crises, and the end of the Cold War), 1985–2005 (which depicts the present day of economic prosperity and relative stable peace), and 2000–2020 (which depicts the replacement of jet planes with supersonic airplanes, the European Union extending to Russia, and countries trying to get airlines to fund alternative fuel research). "[4], Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that "sim fans are sure to be pleased with the level of detail. The challenge extends from early airline history into the coming supersonic era beyond the year 2000. Aerobiz Supersonic is a unique business simulation which lets you take part in the challenging world ot global travel. Tiebreakers are also not permitted because games are not usually designed to be in ties at the end of the 20-year contest. Aerobiz Supersonic (Air Management II: Koukuu Ou wo Mesaze in Japan)) is a business simulation game released by Koei in August 1994, available on the Super Nintendo and the Mega Drive/Genesis. The only difference is that planes from American companies are cheaper than planes from Western European countries. Part 2: Getting Started Getting Started The year is 1955. But what else is different about the difficulty levels? Normalized relations with both the U.S. and the U.S.S.R. allows all planes to be purchased by airlines headquartered in the People's Republic of China regardless of the year. When a new model is introduced, it takes at least a year to complete its maiden flight before it can be released to airlines. In the game, which is somewhat similar to its predecessor, the player is the CEO of a start-up international airline. Difficulty Levels ----- In Aerobiz Supersonic, you have five difficulty levels from which to choose. Air is in business, and business is good. You are the chef of an air-line corporation. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables. "[5], People's Republic of China and other countries, Hypothetical flooding of Vancouver, Canada, https://en.wikipedia.org/w/index.php?title=Aerobiz_Supersonic&oldid=972279419, Creative Commons Attribution-ShareAlike License. The winning conditions for the player's airline are evaluated at the end of each year. The latest models from Ilyushin and Tupolev are very cheap and a little bit more efficient than the previous models, so it can give the player an advantage when it comes to maximizing his profits. Joining the European Union in the mid-1990s makes airplanes cheaper or more expensive depending on relations with the United States prior to the founding of the EU. Aerobiz Supersonic by A_Raving_Loon ‹ Part #1 Part #3 › Return to LP Index. It is a sequel to Koei's previous airline simulation game, Aerobiz. However, improving relations with either country will reduce the price of the airplanes - giving the player a choice of acquiring either inefficient Soviet-made planes or efficient American-made planes at bargain prices. North America's situation in the game is identical to the situation found by Western European countries. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. It was later ported to the Genesis.It is a sequel to Koei's previous airline simulation game, Aerobiz. Like the People's Republic of China, countries that are not strongly affiliated with either NATO or Warsaw Pact may purchase from any manufacturer as long as relations are not tense (red). In the rare instance that all airlines go bankrupt simultaneously, then all airlines would also lose. The sequel named Aerobiz Supersonic (Air Manager 2 in Europe) was released in August, 1994 for Mega Drive/Genesis and SNES. This futuristic era was chosen by SG and Koei to be illustrated by San Francisco illustrator Marc Ericksen for the packaging art, showing two executives conferring over a holographic aircraft design in a futuristic airline terminal. After Perestroika, they can purchase from any plane manufacturing company. The game includes numerous historical events that can help or hinder airline performance. Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase (エアーマネジメントII 航空王をめざせ) in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. Airplanes in Aerobiz Supersonic serve the same function like in the first game, but now have more variety in terms of usage. reggie posted a review Overall rating: 6.5. Aerobiz Supersonic even failed to foresee the future of what it was supposed to understand the best: the aircraft business. In the sequel, the player is presented with a wider variety of options, but the gameplay is the same as in Aerobiz. Published in 1994 by KOEI Corporation, Aerobiz Supersonic (aka エアマネジメントⅡ 航空王をめざせ, Air Management II: Kōkū-Ō o Mezase) was an above-average managerial title in its time. It is a semi-sequel to Koei's previous airline simulation game, Aerobiz. In the game, which is essentially the same as its predecessor, the player is the CEO of a start-up international airline. After 1986, airlines from these countries can purchase more efficient Boeing planes from the United States of America. It was later ported to the Genesis. Relations with the country must be at least normal (orange) in order to purchase airplanes from that country. These are to have a regional hub in every region, have the highest passenger total of all airlines during the given year in between 4 and 7 regions, one of which must be the player's home region (depending on difficulty level), and have a profit during the given year. After 2000, the Summer Olympics start occurring in random selection of the game's major cities. The game features over 50 airplanes, including supersonic jets, and 89 worldwide cities for your air network. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. If none of the airlines can achieve the goal, then all airlines lose because stalemates are not permitted at the end of the game. Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase (エアーマネジメントII 航空王をめざせ) in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. Players may even choose what color to deck their planes with before beginning the game. Since North America has a higher tourism rating than Europe until the 1990s, North America–based airlines can afford more airplanes and routes for a better risk-profit potential than European-based airlines. If you haven't played Aerobiz Supersonic or want to try this simulation video game, download it now for free! The nations of the world asking the airlines for money to find alternatives to, This page was last edited on 11 August 2020, at 06:40. Four different eras of play are available for the player to choose. Most obviously, the amount of starting cash for each player is decreased as difficulty is increased, and starting provisions are lowered in terms of initial slots. Airplanes from Eastern Bloc countries are small inefficient gas-guzzlers that can only do medium-range flights as their longest routes. However, they have normal-excellent relations with African countries, Middle Eastern countries, countries in Central America, South America, and some Asian countries. We're getting on that plane and we're doing it tonight - now and for the rest of our lives. Airlines must be able to achieve the goals assigned to them within 20 years; only one airline can achieve this victory with no draws permitted. Electronic Gaming Monthly gave the Super NES version a 7.2 out of 10, deeming it "a different type of game - one geared more toward strategy. For Aerobiz Supersonic on the Super Nintendo, a GameFAQs message board topic titled "Starting cities". Russia enters in EU in 2005, so it will be much cheaper to buy Airbus planes. ----- 2. With normal-tense relations with Eastern European countries until around 1985, airlines that are headquartered in Western European countries must either purchase cheap airplanes from the "local" market or order slightly more expensive planes from the United States of America. We're getting on this in a big kind of a way, and riding it all the way to the big time. "[3] They gave the later Genesis version a 6.6 out of 10 and opined that "As always, Koei manages to make a unique strategy game that becomes very entertaining when you really get into it. The simulation includes numerous historical events, including: The simulation also includes hypothetical events, including: From the beginning of the game until 1986, the Eastern Bloc countries are stuck with tense relations with Western Europe, North America, and countries in the British Commonwealth.